We’re thrilled to announce that after three years on the waiting list, IGA has just acquired a booth at Origins Game Fair this year! Miracles happen after all! The show’s in just seven weeks, so there’s a ton to do to prepare and not much time to book your demos and get us sales stock!
Because this is such a short notice booking, we’re going to shorten the IGA Pro exclusivity window to two weeks for this show, after which point it will become available to all members.
In celebration of this new opportunity, and to replenish our coffers from this surprise expense so we can get hotels and rent a truck for stock transport, IGA has not only reduced the pricing on demos for Origins, but put demos for Gen Con and Dice Tower Con on sale as well! Demo time has been reduced by $20 on off-peak days and $25 on peak days. They will certainly go fast at this pricing, though, so get yours now!
IGA’s Store is Live!
After literally years of design and development, IGA’s game store is finally live!
We’ll be using this store to supply our Minions with games and swag for their demos, as well as to launch a new micro-distribution service to help get member games into friendly local game stores around the world. The new software also delivers an incredible amount of transparency to our process; members can now see what we have and where it’s going in pretty much real-time.
We notified the Minions of the store’s launch on April 8, and we’ve already processed more than 25 orders. Minions, if you haven’t gotten out to run some demos in a while, now would be a fantastic time to do so!
Members, we’re sure you have questions. No worries! We’ve put together an interactive guide to help you get a handle on everything having to do with our new store software, stock policies, and the tools available at your disposal. We strongly recommend that all member publishers check this out, especially if we already have stock on hand from you.
Please direct any questions or concerns to our warehouse team at email@example.com. Thank you so much to Victoria, Sherri, Jason, and all the other Minions who helped out with testing and development.