Announcing IGA’s All-New Playtesting Service
For Immediate Release
December 28, 2017
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IGA Press Contact
- Matt Holden
- Executive Director
- (407) 706-3635
ORLANDO, FL -
Greetings! We hope you’ve been having a fantastic holiday season. Here at IGA HQ, I’ve been working on something to address a situation which I think we can all agree IGA has been less than stellar at in the past – playtesting. I’d hoped to release this in the first quarter of 2018, but I pulled out the stops and managed to finish it early!
In the past, we’ve set our playtest requirements pretty fast and loose. Send us a prototype, we’ll work on it when we can, that sort of thing. The issue is, IGA needs to hang on to a prototype for any game we work with, for a variety of reasons. So, when we only get one copy, that means Victoria and I have to do the playtests personally. As you might imagine, we’re pretty busy between day jobs and running IGA, and we don’t get out to run events anywhere near as often as we might like. This has lead to unconscionable delays in playtest feedback, and also slowed down IGA administrative work like shipping orders and developing new features.
Because we didn’t want prototypes just tossed out into the wild, we never added them to our reward store inventory. The big downside of this was that when we had extra copies of a prototype, we had no effective way to tell the minions it was available.
Well, today, we change all that. We’re announcing IGA’s new and improved playtesting service. Here’s the core of how it works:
- Designers send us a minimum of four prototypes, and provide us all the required information for a successful playtest
- Designers create a custom feedback survey for their game, to fine-tune exactly the sort of feedback they’re looking for from players
- Minions who have earned a minimum of 100 loot points by running demos may join the playtesting team
- Playtesters may select a maximum of two prototypes at a time from the IGA store, so they don’t cause a playtesting bottleneck
- By taking a prototype, a Minion agrees to run a minimum of five playthroughs and collect a minimum of 5 * X player surveys over the course of six weeks, where X is the minimum number of players for a game
- Once the above requirements are met, the Minion completes a brief final playtesting report for the designer
- All of the Minion’s loot points earned as part of the playtest are tripled as soon as the playtest report is approved
We expect there will be questions. Please refer to the Studio Playtesting Guide and/or Minion Playtesting Guide for more specifics and frequently-asked questions.
For members who already have games in our old playtesting pipeline, Victoria and I will be working through these in the coming few weeks on the old system, as we don’t have enough copies to distribute to Minions in most cases. All remaining prototypes in stock have been added to the new prototype store. If you wish to discuss the specifics of your playtest-in-progress, please reach out to Victoria at email@example.com. (It still feels so good to type my last name as hers!)
Minions eligible to join the playtesting team will be receiving invitation emails today. Any Minion may learn more about the program and determine their eligibility at https://www.indiegamealliance.com/account/minion/playtesting.
As always, feedback is welcome in our IGA Developers’ Lounge and IGA League of Minions groups on Facebook. I’ll do my best to be available in both today to answer questions.
Founded in April 2014, the Indie Game Alliance is a guild of independent tabletop game developers. Alliance volunteers, or Minions, give demos, run tournaments, playtest new games, and represent IGA members at conventions. With hundreds of member publishers on six continents, including household names like Portal Games, Asmadi Games, Tasty Minstrel Games, Mayday Games, and Brotherwise Games, the Alliance brings the very best of the board gaming hobby to the public.