Gen Con: Day 4, The Trek Home, and What’s Next
For Immediate Release
August 23, 2017
ORLANDO, FL -
Be it ever so humid, there’s no place like home. Team IGA just arrived back at HQ after a whirlwind eight days. We are exhausted beyond belief, but excited about what comes next for IGA.
Sunday at Gen Con
Sunday was our day for Victoria and I to walk the exhibit hall and do some networking. We had some very productive meetings — including signing a partnership with a pretty major player in the industry, dropping off some review games with Tom Vasel, spent some time in the game library on the 50-yard-line of an NFL stadium, and possibly getting one of our members’ games picked up by a major publisher. It was a good day!
Meanwhile, Billy and Jason were in the booth rocking sales. As you may have seen, we broke our previous record for sales at a convention by about $300. Sunday was the slowest sales day of the four, despite our usual 10% off Sunday sale, but we’re very happy with that aspect of the con. We’re attributing our performance to a combination of our fantastic location, the new booth fixtures, and some great games on hand.
As we packed up and throughout the show, several of our members left us stock to bring home for our Minions. We have to get it all into our inventory system and refresh the store, but we think Minions will be very happy with some of their new options. We’ve got new & restocked games and accessories coming in from Gut Bustin’ Games, Overworld Games, Elzra Games, DPH Games, VRSoft, Noble Quest, Argyle Games, Zafty Games, and Thunderworks Games (yes, that one).
Saturday night’s Publisher Speed Dating was a huge success as well; we witnessed a few games get offers right there on the spot. We’re hopeful that we’ll be invited back to host it next year. We’ll post a photo album in the coming days.
Why so Vague? Watch this Space.
We know, we know. We keep saying things like “a partner” and “a member”. You want details! There’s simply too much news to share in one post; it would be thousands of words and not do half of the things we need to talk about justice. As a result, we’ll be doing lots of posts over the coming days and weeks to announce all the new goodies as we have a chance to process them and make sure all the details are checked and the ink is dry.
IGA Year in Review
Not only is Gen Con the biggest show we do all year, it’s also the end of our year. This is normally when I reflect on the year that passed and announce new stuff for the year to come. On the absurdly long drive there and back, Victoria and I spent a lot of time talking about the future of IGA, and we’re going to be announcing the results of those conversations over the next few weeks. We think you’ll like what we’ve come up with. Expect to hear from us a lot soon…
… but not yet.
We’re going to need the next few days to wrap up Gen Con, and then we’re going to start working on the 2017-2018 year for IGA. Before we do, however, we’re going to go radio silent for a few days. We are positively spent after three major conventions in the span of 60 days, and we need a break to recharge. We will get Gen Con squared away first, and then after a week or so, we’ll be back in full swing, and boy, are we going to hit the ground running with what we have planned!
Founded in April 2014, the Indie Game Alliance is a guild of independent tabletop game developers. Alliance volunteers, or Minions, give demos, run tournaments, playtest new games, and represent IGA members at conventions. With hundreds of member publishers on six continents, including household names like Portal Games, Asmadi Games, Tasty Minstrel Games, Mayday Games, and Brotherwise Games, the Alliance brings the very best of the board gaming hobby to the public.