It's good to be part of a team. Why not join ours?
It's hard running a global volunteer team, especially if you're trying to do it by yourself. There's all the recruiting, getting the team into conventions, making sure the volunteers have your latest game (even if they live overseas), keeping track of the work they do, and then sending them rewards for their time. With so many independent publishers out there, that's a lot of duplicated effort -- and worse, every minute you spend managing your volunteers is a minute you don't spend designing new games!
That's where IGA comes in. We've recruited over 375 volunteers from all over the world and taught them to run games effectively and professionally. We've built custom software to help make reporting and tracking effortless, so you can get all the data you need in real time without lifting a finger. We handle the training, the logistics, and the rewards. Our team combined to give our members a presence at over 50 conventions worldwide in 2016.
So, how does it work?
Easy. From the moment you sign up, any volunteer Minions in our network who already have your games can immediately teach them at their local game store, convention, or any other public place. We build the relationships, book the space, and run the event with no hassle at all for you. When our Minions run your game, you'll get an emailed report telling you what they played, where, with whom, if any sales were made, and any feedback from the players. The Minion can even submit a photo of the event. For every 15 minutes of gameplay a Minion reports, he or she receives one Loot Point. Each Loot Point is equivalent to $1 worth of credit in the IGA Reward Store. Minions spend their Loot Points on games of their choice, and IGA ships them straight to their door.
Benefits of this model include:
You ship games once to our warehouse rather than dozens of expensive, time consuming individual shipments
You never waste a copy of a game on a volunteer who doesn't want it
You never waste a copy of a game on an unproven volunteer who might just have signed up to get free games
Minions are constantly motivated to run more events to earn more games
We've got a great street team. But that's not all.
IGA is a full-service guild that seeks to aid you in every way we can to make your tabletop venture just a little easier. To that end, we offer consulting on Kickstarters, game development feedback and playtesting, a network of vetted freelancers, and a wide array of tools designed to help simplify all the administrative and marketing stuff that goes into your company.
IGA has negotiated member discounts with 50 industry-leading vendors for IGA Pro members, including ocean freight and worldwide fulfillment services, accessory makers, freelancers, software platforms, and more than 10 game manufacturers. Every partner has a profile where you can quickly check what projects the partner has done and read reviews from fellow IGA members about their performance.
But don't just take our word for it.
Spellforge Games has not been a member of the IGA for long, but we have already been able to build bridges and meet people that we wouldn't have otherwise. Not only is the IGA a great place to interact with other small, independent designers that are generally in the same position as you, it also hosts a fantastic community of volunteers that do everything they can to promote the brands IGA represents.
Larry Lembcke, Spellforge Games
Such an enjoyable experience working with IGA. Every feedback point is spot on and forces rethinking/potential adjustment of mechanics and/or rules until everything feels just right. Am very happy to be part of IGA - will recommend to my peers.
Jakob Alexander Brahm, Rocket Science Board Games
The Indie Game Alliance isn't a distribution service, a crowdfunding promoter, or a convention street team. Sure, all of those services are on offer. But the heart of the IGA is a community of independent design studios who share, help and support one another, coupled with a professional staff that's making every part of designing, publishing, and selling games easier and more robust.
Isaac Shalev, Kind Fortress