Gen Con Report: Day 1

Greetings from a very long and successful day at Gen Con! It’s 3AM here and we’re wiped out, so this one’s going to be short and picture-light.

We had a few fantastic demos, including Get Adler, Kitsune: of Foxes and Fools, Superbeings Jumbo Card Game, Filibuster, Clockwork Renaissance and others, which looked fantastic on the Table of Ultimate Gaming from Wood Robot. (See yesterday’s post for a chance to win one!)

Sales were pretty brisk today, mostly folks looking for stuff that is a new release at the show. I will say that nearly 70% of our non-new-release sales were from members who have taken the time to promote on their social media that our booth has their games. Hint, hint. Our booth number is #361.

We got to meet a number of our members and Minions face-to-face for the first time, which is always exciting for us, and also welcomed three new members and one new Minion to the Alliance. We even let one new member click the Approve Application button himself. 😉

We met with reps from IndieGoGo about ways to improve the IGG platform for gaming projects, and with a few printers about potential discount partnerships (we’ll decline to name who until they sign up.) One sad note: LongPack informed us that they can no longer offer the reduced minimum order quantity of 500 as part of their IGA promotion.  It was fun while it lasted.

The highlight of the day for us was the Designer/Publisher Speed Dating event, which we’re co-hosting with James Mathe of Minion Games fame this year. We had fifteen designers on hand and at least that many publishers, and there were solid pitches all around. We wish all the designers – IGA members and otherwise – luck in their publishing endeavors! We took a ton of pictures, which are on a phone that is at least as tired as I am, so we’ll post them tomorrow.

We’re excited that, for the first time in IGA history, all three of our primary convention leads – myself, Jason Gough and Billy Salazar – were in the same room together. Between the three of us, Victoria, and the rest of the crew, we’ve got most of the core IGA staff on hand. Some fantastic brainstorming is going to come out of this!

Pictures tomorrow. Bed now.

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